Motion I Design I 3D

Macros of Nature


This is a personal project I took on for various reasons.

UV’s drive me insane. Every chance I have, I avoid having to deal with UV’s like a plague. I was tired of that, wanted to do a project where I was forced to go into Substance Painter and create custom textures, and not have to rely on procedural projected textures for my models.

I have a bunch of fantastic insect and small animal models with no textures, so thought it is a great opportunity to get UV’s for them, and use Substance painter to get some great textures for some macro shots.

Using Cinema 4D, Octane, RizomUV, and Substance Painter.

Here are the initial style frames. I am trying to get the render times as efficient as possible before going into animation.